Tuesday, 17 March 2015

Find The Items To Fix The Clock In "Club Penguin"

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Club Penguin" is an online role playing game aimed at children that allows the player to create and control a virtual penguin that lives in an icy world. Players can travel around the world and complete quests and interact with other penguins. In Mission 7 of the game, there is a point where the player must fix a clock in order to advance. You must find the proper parts before you can complete this task.


Instructions


1. Go to the headquarters section of the map and talk to Gary. You will tell him you need the Electromagnet 3000. He will tell you the combination, which is "Key." Go to the invention cabinet in the gadget room of the headquarters and enter in the word "Key" to open it.


2. Take the Electromagnet 3000 from the cabinet and then select your map. Choose the "Iceberg" location to go there. Once you arrive, go to the left side of the screen and you will see a spring floating in an iceburg. Use the Electromagnet 3000 to pull it out.


3. Go back to the gadget room and put the spring on the test chamber and pull the red lever. Press the "Fire" button, and the ice around the spring will melt. Pick up the spring and go to the town area. Talk to the penguin with red sunglasses and ask him for the poster of the prime gear.


4. Go to the beach area and talk to the yellow penguin. Pick up the green bucket next to him and then go to the snow fort and fill the bucket with snow. Go to the Pizza Parlor in the plaza on your map and take the sheet of music next to the piano.


5. Use your map to go to the stage area and click on the piano. Use the sheet music and play the colored notes on the sheet and the yellow puffle will appear. Give him the poster of the gear and the bucket of snow and he will build a replica gear. You now have the items necessary to fix the clock.

Tags: Electromagnet 3000, Club Penguin, gadget room, sheet music, will tell